Game Developer · Building games with Unity & C#
CHARACTER BIO
I'm a game developer working in Unity and C#, building small game projects to sharpen specific mechanics and skills. My background is in Electronics, Communication and Information Engineering, which shapes how I think about systems, logic, and performance when building games. Outside of game dev, I've also worked on computer-vision and assistive-tech projects using Python and OpenCV.
QUEST LOG
Completed and in-progress builds, ranked by current priority.
2.5D restaurant simulation using 3D visual assets with 2D-constrained gameplay — customer queue logic, timed order processing, scoring, and progressive difficulty.
Classic Snake implementation covering movement logic, collision detection, and score tracking.
Assistive device built with a team on Raspberry Pi, PiCamera, and ultrasonic sensors, with audio and haptic feedback. Contributed to model integration, sensor fusion, and system testing.
Real-time sign recognition system trained on a custom dataset. Worked on data collection, annotation, training, and performance evaluation.
SKILL TREE
Core competencies, grouped by discipline.
TRAINING ARC
ACHIEVEMENTS UNLOCKED
Ancient Scrolls
SIDE QUESTS
COMMS LINK
Open to opportunities in game development — reach out through any channel below.